That's right, this is it, the final part of my Black Mesa commentary... at least until the Xen chapters are released! Then you're probably gonna get a whole nother twenty four chapters on how great those are alone.
So without further ado, let's get on with it, and finish up talking about "Lambda Core!"
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To start off, here's this room, one of the most annoying, hardest platforming sections in the game. An outer ring and inner ring of platforms spinning in opposite directions at extreme speeds with various gates and impassible obstacles in their orbits to knock you off if you don't switch rings, while the platform in the middle will lift up and crush you into the ceiling if you stay on it too long. And you can't just jump straight across, you have to hop across to all sides of the room to pull some switches to open the gate to the teleporter! All in all, it's very hard and it always takes me a few tries.
But once you get through it, you'll find—
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CRAP CRAP CRAP THERE ARE TURRETS THEY'RE ALREADY TARGETING ME—
But they don't actually fire on you, and soon enough they're deactivated.
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