This guild was made by duckish. The guild seal will be above. At the bottom of the guild form is the Gamemaker/Mentor comments and below them will be the five members representing the guild in the games.
Guild name: The Knights of Grimm
The Guild was founded as a policing force for the Republic of Tauch by the Grimm brothers. The Grimm brothers being the storytellers they were just couldn't pass up the opportunity, I mean, really, who wouldn't want to be a Knight?
Guild planet/moon: Rahm
Rahm is one of many moons that make up the Republic of Tauch (t-augh-ck). Tauch itself is a gas giant, and, therefore, has no actual surface, but the many moons surrounding the planet have been colonized. It was previously a dumping ground for the people the surrounding planets didn't want, now that they're an actual society of their own that's stopped. Their surrounding astronomical neighbors don't like them very much, but they're fairly well liked once you get out far enough.
What's the guild like:The Knights are an eclectic mix of clashing personalities, but good people, every single one of them. The people who join The Knights do so because they want to do good, they want to protect. Their leader is gruff and fiercely protective, and his sister is a terror to behold. They're a family and they protect what's theirs with the viciousness of a cornered animal. They also have a problem with accidental child acquisition, Piper was given his name for a reason.
Guild history:The Grimm brothers, the founders of the guild, were illusionist mages with a knack for storytelling. They formed the guild to give a policing force to the Republic of Tauch a previously lawless place for the dregs of society the Republic of Tauch is spread around the many moons of the planet Tauch. The Grimms themselves died a while ago There's a guild grimoire they left behind that's full of tricky spellwork interspersed with stories, when taken into the guild you take on the name of one of the characters.
Guild master:Wolf
Wolf-Half Dryad-Shapeshifter
He'll be holding down the fort at Fable's Glen (their guild hall) instead of competing.
Number of Members: 18
Anything else: The surrounding planets aren't... fond of the Knights of Grimm. This is in part due to the fact that they have a tendency to go all Robin Hood vigilante on them (the surrounding planets), not that anyone can actually prove it's them. They intercept slave ships and the cargo ships of terrible royals. They also have a tendency to pick up children off of the streets and from abusive homes. There's an orphanage run by The Knights called Mother Goose's home for neglected children
GAMEMAKER COMMENTS:
Thulok: "I admire this guild quite a bit. I think you're going to go far in the Games. These Magi are a good example of a guild.
Evina: "Oooh, I know some stories of the Grimm brothers - I knew a Fairy who had met them. Good luck!"
Pimret: "Grimm brothers, eh? You lot sound like a lot of fun!"
MENTOR COMMENTS:
Kean: "I admire any Magi who is determined to protect society - especially ones who turned a lawless planet into something better."
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1)
Name: Jack
Age: 18
Gender: Female
Race: Dryad
Appearance: She has bobbed brown hair, the color of dried oak bark. Leaf green eyes, they glow a bit when she uses magic. She's tan from working in the sun all day and very, very, freckly. She's 5"1' and has a tendency to go without shoes, perpetually covered in dirt and smiles always. You'll never find her without her green neckerchief.

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Magi Games
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