Dungeon Dice Monsters Part 3: Win Over MY Neko and Dog Friend

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Yami Yugi Pov

This duel better be worth from letting Duke taking Aziza away from me. She's young and need some guidance that she is the guardian of the millennium items 5,000 years ago.

"Let's get this show on the road!" Duke snapping my thoughts away.

"Get em' Yuge!" Joey cheered.

"SIT DOG!" The cheerleaders demanded. (Inyuasha of being a mutt)

This brings up the next problem: Yami has no idea how this game works, but Duke apparently does. First, a bin opens near Yami, holding dozens of dice in multiple colors and with a variety of symbols on them. Duke says that Yami must choose 15 of the dice to use during this game. Yami's friends protest that he should explain what the dice do first, but Duke doesn't indulge them, instead holding out the 15 dice he's already picked. Yami selects his dice anyway, and they put them into a compartment that will shuffle the dice.

Duke takes his turn first, and the podium gives him three of his dice at random. Duke rolls them, and two of the dice come up with the same symbol. Duke identifies this symbol as a Summon Crest, but Yami's wonder only increases when Duke picks up one of these two dice and presses it into one of the squares of the grid on his podium. A hologram of the die appears on the corresponding square in the arena, and the die unfolds into six red squares leading away from the foot of Duke's podium. The square upon which the die was placed now has a bright sphere that reshapes itself turning into a monster, "Ryu-Kishin". Duke explains that, when a player rolls two Summon Crests, one of those dice can be used to summon a monster. These monsters then have the ability to move around on the created squares. The aim is to reach the opponent and attack one of the three Heart Points. Each attack eliminates one Heart Point, and when a player loses all three, that player loses.

After Duke throws his two unused dice back into the shuffler, Yami begins his turn. He takes his three dice and rolls them decisively. To his shock, none of the resulting symbols match. Duke is not surprised, saying that his dice were at too high a level. Looking for an explanation, Yami examines his dice and realizes that there is only one Summon Crest on each of them. Duke explains that the Summon Crests on dice also feature their levels, and Level 4 dice only have one Summon Crest each. On the other hand, Duke was using Level 1 dice, which have four Summon Crests each. Of course, his monster is not strong, but at this stage, it's better to go for a higher chance of summoning. Yami realizes that most of the dice he picked were high-level ones, and his friends object, saying that Yami should be given a chance to re-select his dice. But Duke refuses that, and he takes his next turn.

Over the next few rounds, Duke summons monster after monster (including one high-level throw that only summons a closed treasure chest), while Yami can't summon anything. He does get two Summon Crests once, but Duke shoots him down by pointing out that the Levels of the paired dice have to match for the summon to occur. In very little time, the red squares from Duke's unfolding dice are well into Yami's half of the arena, and every die placed is one more opponent for Yami to face. Gathering all his will, Yami throws his next three dice, and he gets the high-level summon -- "Mighty Mage". He uses his monster's ability to launch the first attack of the game, destroying one of Duke's monsters. Duke remains unworried, summoning another monster with low stats. On Yami's next turn, he's happy to see that he got some of the low-level dice he picked, and the opportunity pays off with a second monster. When Duke's next turn doesn't deliver two Summon Crests, things finally seem to be turning around.

But this relief is cut off when Duke says he didn't want another monster this turn. He reminds his opponent that all non-Summon Crests that are rolled get stored in the player's Crest Pool until they get used. With this roll, Duke has increased his store of Magic Crests, and he uses four of them to activate the ability of his most recent monster. From across the playing field, "Blast Lizard" destroys Yami's low-level monster. Yami is back to fighting for his life, and he manages to summon one more monster, but Duke's monsters are already closing in. All too soon, the first one arrives in front of him, and with a blast of fire from "Gator Dragon's" mouth, Yami has lost one-third of his life.

Yami is in a tight spot, and Duke drives the point home with his latest taunt, revealing not only his skill, but also the fact that he's the inventor of Dungeon Dice Monsters, which shocks Yami and his friends. So much is on the line, but how is Yami supposed to win against the creator of their game?

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