frostywebz

   //  cb  + specify 

cntrlc-

@frostywebz   /     spam spam.  on chemshockd- too  ..  I'll get on them soon
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cntrlc-

"so you're like  —  a bad guy right?  I don't think good guys beat people up for information."  a pause  ,  face scrunching in thought.  "at least not so openly  ..  "

frostywebz

@cntrlc-  //
            
                `` good guys beat people up for all sorts of reasons openly ... this isn't different . `` maybe he went overboard with the way the way the body dropped under him . but he's seen people who were considered hero's go overboard as well. how was it different for him ? 
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frostywebz

THE MIND
          ﮩ٨ـﮩﮩ٨ـ♡ﮩ٨ـﮩﮩ٨ـ
          ORIGINAL VILLAIN CHARACTER BY MARC 

frostywebz

2.0          TRIVIA  / FACTS 
            
            Afraid of fire. Not in a jumpy way, but he visibly tightens near open flames. It’s one of the few things that destroy both his silk and ice.
            
            Isn't in the same place all the time. When he first began rebuilding he would find out there were other organizations just like the one he destroyed. He has found a few of those places and has rebuild them as well. It makes it so that he has multiple bases.
            
            Has phantom pain in places where he was once operated on—even though those wounds are long gone.
            
            It upsets him whenever he finds an ally was captured or killed off. Anyone who enters his home as an ally is considered a part of his web.
            
            Carries two kinds of venom in retractable fangs—paralytic and hallucinogenic. He sometimes mixes them.
            
            Drinks tea scalding hot. He says cold doesn’t register anymore, so it’s the only thing that feels like something.
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frostywebz

DRAWBACKS:
            
            1. Extremely energy-intensive: Every use drops his internal temperature, requiring massive caloric intake. If he doesn’t replenish it, he risks hypothermia, frostbite, or unconsciousness.
            
            Skin damage: When overused, the ice burns his fingers or tears skin at the knuckles where threads emerge.
            
            Environmental dependence: Harder to use in very hot environments—he has to chill the area first, which slows reaction time.
            
            Fragility in heat: His threads can be snapped or melted by fire-based or high-heat opponents.
            
            ☆
            
            2.  Venom limitations: His bite-based venom is finite; once depleted, it takes 24–36 hours to regenerate.
            
            Web production is bodily: The silk is made from internal proteins—overuse causes extreme fatigue, dehydration, or vomiting.
            
            ☆
            
            3. Neural collapse: Too much strain causes seizures or temporary blindness.
            
            Fractured identity: Every time he uses this mutation, there’s a chance he loses pieces of memory or time. Entire hours may vanish, or he might "wake up" mid-fight, unsure how many people he’s killed.
            
            Addiction to sensation: The power rush becomes addictive. There are times he uses it not out of need, but compulsion, which makes him reckless.
            
            Voice distortion: When using this state, his voice sometimes glitches—echoing multiple versions at once. Others find this terrifying. Soo-min finds it humiliating.
            
            ☆ 
            
            PHYSICAL QUIRKS / SYMPTOMS 
            
            Has nosebleeds randomly when pushing himself.
            
            Hands shake after high power output; he keeps gloves on to hide it.
            
            Scars up and down his spine and wrists from where wires once fed data to scientists.
            
            Can’t regulate body heat well anymore—often wears cold vests or sleeves to suppress thermal surges.
            
            Eye color shifts when his mutation kicks in (pale ice blue or white with visible pupil jittering).
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frostywebz

1.5       ABILITIES  /  INFO
            
            NAME : SOO-MIN 
            AGE: APPEARS EARLY THIRTIES (true age unknown due to cellular enhancements)
            HEIGHT: 6'1 "
            ORIGIN: ENGINEERED IN A LABORATORY. TECHNICALLY NOT "BORN"
            ROLE: LEADER OF "THE ORGANIZATION" 
            
            ---
            ABILITIES : 
            
            1. CRYOKINESIS MANIPULATION 
            
            Can lower temperatures to subzero in seconds.
            
            Generates ultra-fine webs or threads of ice-fused silk—so sharp they can slice through metal.
            
            Can immobilize enemies by freezing joints or freezing blood vessels.
            
            Forms weapons like jagged spears, whips, or shields.
            
            Can encase areas in frost to slow opponents.
            
            2.  SPIDER PHYSIOLOGY 
            
            Superhuman reflexes and agility; can dodge bullets at close range.
            
            Hyper-aware danger sense (not full precognition, but close).
            
            Organic webbing: acidic, tensile, or sticky depending on need.
            
            Venomous bite: neurotoxin can cause paralysis or hallucinations.
            
            3. ADAPTIVE MUTATION  / OVERCLOCKED NERVOUS SYSTEM 
            
            Muscular and neural systems operate at peak levels for limited bursts.
            
            Increases speed, strength, and perception to terrifying levels—but short-lived.
            
            Causes hemorrhaging, nerve damage, or blackouts if pushed too far.
            
            Mind “fractures” the longer he stays in this state—he loses time, memories, and identity momentarily.
            
            ( ex. In desperate moments, taps into a near-feral speed/strength combo—moving faster than sound—but bleeds from the eyes after 10 seconds. )
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