Description
The sun is gone. No warning, no explanation - one moment it blazed at the center of the sky, and the next, darkness claimed the world. The air grew cold. The days and nights turned to one and a cold dread enveloped the earth, land and water alike. Torches, batteries and other sources of light became the new currency and the warmest of lands turned frozen. In a world where survival means staying one step ahead of the creeping dark - and the horrors it unleashed, humanity's bets have been placed on an unlikely trio. A soldier who's scars even the dark can't hide, a tech guy who treats the end of the world like a science fair project, and a kid genius whose last experiment may or may not have locked the sun behind a cosmic firewall. By no means is it a dream team, it's damage control...and the sun's not their only problem. The night holds more than just shadows. Something hunts. Something whispers. A cult spreads word of vanished suns and eternal damnation. And somewhere in the wreckage of a failed project lies a hidden key - a fragile thread of hope. Because the sun isn't gone. It's trapped. And the fight to bring it back has only just begun. They just don't know it.
Prologue
