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Description
A shy boy. A lonely Albamahn. A sweet Turreon. An adventurous Skylaine. An ancient prophecy. True? Or false? Carrenotaunt must find out the truth about his great-grandfather's past. His great-grandmother disappeared, never to be seen again. His great-grandfather created Fanstasmia. He . . . was useless. He wanted to be a hero. He wanted to have a great adventure. So he ran away. He found a clue about his great-grandmother's disappearance. He made a friend with a lonely Albamahn. But is it enough? Will he always be Carrenotaunt the failure? The completely average powerless boy? Or will he discover the greatest secret of the century?
A Guide to the Creatures/Talents of Fantasmia
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