AlexanderStoddard07
A portal rips Alaric out of class and into a kingdom where every soul bonds to one wand-except him. The throne has just lost its king. The city names Alaric heir. The rebellion names him target.
Across the river, the Red Phoenix turns stolen magic into machines: socketed gauntlets, engine-lances, and crown rigs that can spoof ancient seals. Their masked commander claims the crown's blood and is ready to burn a city to prove it.
Alaric's only edge isn't "more power"-it's control. Trained by a mythic maker, he learns a wordless cut that unseats magic without breaking it-a tiny, precise move that can turn the biggest weapon off. With a sharp-tongued archer on overwatch and an iron-calm captain who turns panic into plans, Alaric has to keep the walls standing, unmask a lie big enough to topple a dynasty, and decide what kind of prince he'll be.
Expect: training arcs with real stakes, heists under living shrines, royal guardians sealed behind oaths, bells that ring in coordinates, rebels with advanced wand-tech, and anime-paced battles that feel like storms-fast footwork, clever counters, and finishers that hit.
If you like: tight magic systems, found-family squads, rival pretenders, and cinematic fights (think Black Clover × Arcane × PJO energy), you're home.
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Content notes: action/violence, grief, political manipulation; hopeful tone; no graphic gore.